Players take turns to roll the dice. Once the player rolls the dice they will get a play, for example: 4 letters horizontally (vertically or diagonally) 3 black squares. This means that the player has to place a four letter word in a horizontal position on the board. The player also got three black squares (which is the maximum he/she can get in each play) to place on the board or exchange for a yellow square. Players can exchange two black squares per one yellow square. The yellow squares are multifunctional squares (explained below) that allow the player to make plays that will be invalid without the yellow square.
Also the game will allow players to acquire 7 yellow squares per player at the novice level, 10 at the intermediate level and 14 at the master level.
The player can also change the word's direction. Instead of writing the word from left to right or top to bottom they can write it from right to left or bottom to top. Each player begins with two wildcards. The wild cards allow the player to select the word's orientation and length. Using the wildcards, the player can select the amount of black squares rather than being assigned black squares.
The goal of the game is to complete the board before the other players. Each player has 60 seconds to complete their turn (players can change this to 30 seconds per turn). The remaining number of seconds from a turn is added to the player's total score.
The scoring is based on six factors:
2. Black squares on the board
3. Letters on the board
4. Letters on crossing words
5. Number of yellow squares still in the bank after completing the board
6. Number of wild cards still in the bank after completing the board
In a 60 second game, the player places on the board a seven letter word and three black squares in 12 seconds. The score for that play would be (48+7) - 3 = 52. If the player crossed that seven letter word with another already on the board, then the letter that the two words have in common is worth 2 points instead of one. The score would then be (48+7+1) - 3 = 53.
If, when the game comes to an end, the player still has four yellow squares in their bank, then one point for each yellow square will be deducted from the final score. Likewise, if the player ends the game with an unused wildcard, ten points will be added to the final score. In this case the total score would be: (Final score + 10) – 4
Special Yellow square multi-functionality:
The yellow square can function as an open, blank, and black square all at the same time. One, two or three sides of a yellow square could be functioning as a black square while the remaining one, two or three function as a blank square.|
This yellow square property allows the player to make plays that otherwise will be invalid.